It was not an elder scrolls game. The way I see it is that it's world of warcraft with a Tamriel texture pack.
The quests were very wow like.
The story wasn't that immersive at least no where near as immersive as skyrims, playing in the daggerfall area allows you to have no real choice as in to what character you play because your immediately flung into being a pirate which could be interesting but if your playing as a lawful do gooder. You can't advance in the main quest or anything.
I felt like it was missing the elements that make it an elder scrolls game. One of the best things in skyrim was clearing out a bandit fort and the ammount of accomplishment you would feel afterward, but in ESO enemies are just respawning for the other players which takes away from that sense. Yet with the multiplayer managing to take away from so much of the Elder Scrolls gameplay. It felt un needed throughout my time playing I felt like their was no one their actually playing with freinds and the fact they split you up into three regions make it impossible to play with all your freinds because most likely their not all going to be in the same alliance as you. Oh yeah and you couldn't pick up any clutter.
The only things I truly did like were the character customization and the graphics.
So many of these problems could have been fixed if they made "The Elder Scrolls 6" instead of an mmo (it definitel wasn't and mmorpg)
They could have an amazing single player mode like skyrim but if they still want an online feature they could have added a feature where players can make servers so they can play with their freinds instead of hundreds of random strangers who you might not ever talk to. Most games do this I can tell you right now from the get go it would be a heel of a ton better of a game because of it.